﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Lightbug.CharacterControllerPro.Demo
{
    public class Teleporter : MonoBehaviour
    {
        public Transform target;

        void OnTriggerEnter(Collider collider)
        {
            collider.transform.position = target.position;

            if (collider.attachedRigidbody != null)
                collider.attachedRigidbody.position = target.position;
        }
    }
}